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THE COLLECTION / 1984
For the curious · proposed 103 min

Conan the Destroyer (1984)

Conan joins a party. The party has a quest.

Directed by Richard Fleischer · 103 minutes

Source-based draft ready for editorial review. Critical readings, verdict and advisories are proposed.

Version note: 103 minutes follows AFI. UK submissions include approximately 101-minute versions and releases with animal-action cuts.

Having presented Conan as a figure in a violent myth, the sequel sends him on something closer to a group expedition. There is a destination, an assortment of specialist companions and considerably more room for a joke. Conan the Destroyer asks the character to carry a different sort of evening.

That change is a useful starting point for criticism. A sequel can lose the original's gravity and still provide a lively adventure. It needs to earn that lighter bargain.

Before you watch

Contains fantasy violence and a sacrificial threat to a young woman. Animal-action footage differs by release: the BBFC record documents cuts involving horse falls and a camel being hit. Do not assume that a US PG certificate makes every version a mild children's fantasy.

The setup

Queen Taramis promises Conan something he desperately wants in exchange for escorting Princess Jehnna on a magical quest. The travelling group includes a warrior, a thief and a wizard, while the queen's intentions make the apparent assignment less straightforward. AFI confirms Richard Fleischer's direction, Stanley Mann's screenplay and a story by Roy Thomas and Gerry Conway.

The pleasures of a travelling party

An ensemble quest distributes the interest. Grace Jones's Zula and Wilt Chamberlain's Bombaata bring very different physical presences to the frame, while Mako and Tracey Walter give the group other rhythms. The mixture produces a more sociable adventure, with personalities competing for the space previously occupied by ritual and brooding. It is an intelligible change of direction, even when the broader comedy reduces the sense of danger.

Conan's relationship to the group also changes his function. A solitary revenge figure can be defined by purpose. A companion has to react, wait, misunderstand and share the space. Those smaller interactions offer comedy and a less remote hero. They also soften the character: embarrassment and banter are easier to share than the severe conviction that made the earlier Conan imposing.

The quest construction gives the film a clear practical test: do the individual encounters build momentum and vary the danger? The episodes are strongest when a creature or a room demands a different response. The larger quest is more conventional, and the queen’s deception gives it a connecting purpose without much ambiguity.

Corny DNA

This is a more promising candidate for broad fantasy cheese than its predecessor. That is a description of register, not a verdict. Practical creatures, oversized personalities and a comic approach can be enjoyable craft even when the dramatic stakes feel smaller.

Verdict

For the curious — proposed. The likely audience is viewers interested in the cast, the change in Conan's screen persona and an accessible ensemble quest. The lighter tone and variable comedy make this a narrower recommendation than the first film, with individual encounters and the cast supplying the main interest.

Spoilers from here

Reveal the plot details and ending

A quest designed to use its escorts

Taramis promises to restore Valeria while intending to sacrifice Jehnna as part of Dagoth's awakening. Bombaata's loyalty is to the queen's scheme. Conan and the remaining companions rescue Jehnna and defeat the creature after it turns on Taramis. The plot account corroborates those relationships and outcomes.

The betrayal gives the episodic journey a connecting mechanism, although it is a straightforward one. The more particular pleasures come from the group's changing practical problems, such as a fight in which mirrored surfaces become part of the opponent's vulnerability. The fantasy works best when the environment changes how an action must be performed.

Rewards for the group, a refusal for the hero

Jehnna's new court offers places to the companions. Conan declines marriage and a share of her kingdom, continuing toward an identity the closing promise keeps in reserve.

It is a lighter form of incompleteness than the first film's revenge. The sequel has allowed him to become a companion and a comic presence, but it still wants to send him away with a legend ahead of him. The ending is appropriate to an adventure built around assembled personalities; it does not recover the earlier film's grave sense of destiny.

Sources